Mathematics for 3D Game Programming and Computer Graphics, Second Editiontxt,chm,pdf,epub,mobi下载 作者:Eric Lengyel 出版社: Cengage Learning 副标题: Second Edition 出版年: 2003-11-18 页数: 551 定价: USD 49.95 装帧: Hardcover ISBN: 9781584502777
内容简介 · · · · · ·This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and t...
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
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他的书必买,烧脑,值得珍藏
非常值得一看的好书
作者的思维的天马行空
现在终于有机会看看这本书