ShaderX3 Advanced Rendering with DirectX and OpenGLtxt,chm,pdf,epub,mobi下载 作者:Wolfgang Engel 出版社: Charles River Media 出版年: 2004-11-29 页数: 654 定价: USD 59.95 装帧: Hardcover 丛书: ShaderX ISBN: 9781584503576
内容简介 · · · · · ·Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.
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书很好,很值得
已经被深深吸引
其涵盖范围广
期待内容,好想赶紧开始看