Designing Gamestxt,chm,pdf,epub,mobi下载 作者:Tynan Sylvester 出版社: O'Reilly Media 副标题: A Guide to Engineering Experiences 出版年: 2013-2-21 页数: 416 定价: USD 29.99 装帧: Paperback ISBN: 9781449337933
内容简介 · · · · · ·
How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, usin...
How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, using down-to-earth advice and real-world examples. Great games affect people in ways that stories alone cannot, and there are lots of possibilities yet to discover. This book is a light along that path. Learn how to make practical design decisions and weigh trade offs Establish a planning horizon and test your design through iteration Find low-cost, high-reward solutions for making your game accessible yet deep Understand methods for balancing levels, scheduling rewards, and designing rich multilayer interactions Provide motivation, and discover how to make the game just difficult enough
后来理论的东西很多
提供了很多清晰的论点
值得一看。挺有意思的。
太烧脑,阶层是可怕的存在