Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major...
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
作者简介 · · · · · ·
Mike McShaffry,在游戏界众人皆知的"Mr. Mike",参加了创世纪7、8、9和UO(网络创世纪)的开发和项目管理工作。Mike的游戏开发经验以非凡的方式覆盖了整个领域。当团队只有十来个人时他就在那里,然后经历了20、30、50人的团队阶段。他经历过创业,也为业界最大的发行商工作过,开发过从“传统”到绝对“非传统”的游戏——从《创世纪》到Blackjack,单机、多人、在线、离线等你能够想到的任何东西。对于PC游戏,他能以每种权威身份发言——程序员、设计师、项目主管、开发主管、工作室领导……
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