代码大全(第2版)英文版txt,chm,pdf,epub,mobi下载 作者:【美】Steve McConnell(史蒂夫·迈克康奈尔) 出版社: 电子工业出版社 出版年: 2016-4 页数: 952 定价: 148 装帧: 平装 丛书: 原味精品书系 ISBN: 9787121273155 内容简介 · · · · · ·《代码大全(第2版)英文版》是著名IT畅销书作者、IEEE Software杂志前主编、具有20年编程与项目管理经验的Steve McConnell十余年前的经典著作的全新演绎。第2版做了全面的更新,增加了很多与时俱进的内容,包括对新语言、新的开发过程与方法论的讨论等。《代码大全(第2版)英文版》是一本百科全书式的软件构建手册,涵盖了软件构建活动的方方面面,尤其强调提高软件质量的种种买践方法。作者特别注重源代码的可读性,详细讨论了类和函数命名、变量命名、数据类型和控制结构、代码布局等编程的最基本要素,也讨论了防御式编程、表驱动法、协同构建、开发者测试、性能优化等有效开发实践,这些都服务于软件的首要技术使命:管理复杂度。 为了培养程序员编写高质量代码的习惯,《代码大全(第2版)英文版》中展示了大量高质量代码示例。此外,《代码大全(第2版)英文版》还归纳... 作者简介 · · · · · ·Steve McConnell被公认为软件开发社区中的首要作者和发言人之一。他是Construx Software 公司的首席软件工程师。他所编著的图书包括曾被《Software Development》杂志授予优异产品震撼大奖(Jolt Award for product excellence)的《代码大全》(《Code Complete》)和《快速软件开发》(《Rapid Development》),以及《 软件项目生存指南》(《Software Project Survival Guide》)和《专业软件开发》(《Professional Software Development》)等。 目录 · · · · · ·前言致谢 核对清单 表目录 图目录 Part I Laying the Foundation · · · · · ·() 前言 致谢 核对清单 表目录 图目录 Part I Laying the Foundation 1 Welcome to Software Construction 1.1 What Is Software Construction? 1.2 Why Is Software Construction Important? 1.3 How to Read This Book 2 Metaphors for a Richer Understanding of Software Development 2.1 The Importance of Metaphors 2.2 How to Use Software Metaphors 2.3 Common Software Metaphors 3 Measure Twice, Cut Once: Upstream Prerequisites 3.1 Importance of Prerequisites 3.2 Determine the Kind of Software You’re Working On 3.3 Problem-Definition Prerequisite 3.4 Requirements Prerequisite 3.5 Architecture Prerequisite 3.6 Amount of Time to Spend on Upstream Prerequisites 4 Key Construction Decisions 4.1 Choice of Programming Language 4.2 Programming Conventions 4.3 Your Location on the Technology Wave 4.4 Selection of Major Construction Practices Part II Creating High-Quality Code 5 Design in Construction 5.1 Design Challenges 5.2 Key Design Concepts 5.3 Design Building Blocks: Heuristics 5.4 Design Practices 5.5 Comments on Popular Methodologies 6 Working Classes 6.1 Class Foundations: Abstract Data Types (ADTs) 6.2 Good Class Interfaces 6.3 Design and Implementation Issues 6.4 Reasons to Create a Class 6.5 Language-Specific Issues 6.6 Beyond Classes: Packages 7 High-Quality Routines 7.1 Valid Reasons to Create a Routine 7.2 Design at the Routine Level 7.3 Good Routine Names 7.4 How Long Can a Routine Be? 7.5 How to Use Routine Parameters 7.6 Special Considerations in the Use of Functions 7.7 Macro Routines and Inline Routines 8 Defensive Programming 8.1 Protecting Your Program from Invalid Inputs 8.2 Assertions 8.3 Error-Handling Techniques 8.4 Exceptions 8.5 Barricade Your Program to Contain the Damage Caused by Errors 8.6 Debugging Aids 8.7 Determining How Much Defensive Programming to Leave in Production Code 8.8 Being Defensive About Defensive Programming 9 The Pseudocode Programming Process 9.1 Summary of Steps in Building Classes and Routines 9.2 Pseudocode for Pros 9.3 Constructing Routines by Using the PPP 9.4 Alternatives to the PPP Part III Variables 10 General Issues in Using Variables 10.1 Data Literacy 10.2 Making Variable Declarations Easy 10.3 Guidelines for Initializing Variables 10.4 Scope 10.5 Persistence 10.6 Binding Time 10.7 Relationship Between Data Types and Control Structures 10.8 Using Each Variable for Exactly One Purpose 11 The Power of Variable Names 11.1 Considerations in Choosing Good Names 11.2 Naming Specific Types of Data 11.3 The Power of Naming Conventions 11.4 Informal Naming Conventions 11.5 Standardized Prefixes 11.6 Creating Short Names That Are Readable 11.7 Kinds of Names to Avoid 12 Fundamental Data Types 12.1 Numbers in General 12.2 Integers 12.3 Floating-Point Numbers 12.4 Characters and Strings 12.5 Boolean Variables 12.6 Enumerated Types 12.7 Named Constants 12.8 Arrays 12.9 Creating Your Own Types (Type Aliasing) 13 Unusual Data Types 13.1 Structures 13.2 Pointers 13.3 Global Data Part IV Statements 14 Organizing Straight-Line Code 14.1 Statements That Must Be in a Specific Order 14.2 Statements Whose Order Doesn’t Matter 15 Using Conditionals 15.1 if Statements 15.2 case Statements 16 Controlling Loops 16.1 Selecting the Kind of Loop 16.2 Controlling the Loop 16.3 Creating Loops Easily—From the Inside Out 16.4 Correspondence Between Loops and Arrays 17 Unusual Control Structures 17.1 Multiple Returns from a Routine 17.2 Recursion 17.3 goto 17.4 Perspective on Unusual Control Structures 18 Table-Driven Methods 18.1 General Considerations in Using Table-Driven Methods 18.2 Direct Access Tables 18.3 Indexed Access Tables 18.4 Stair-Step Access Tables 18.5 Other Examples of Table Lookups 19 General Control Issues 19.1 Boolean Expressions 19.2 Compound Statements (Blocks) 19.3 Null Statements 19.4 Taming Dangerously Deep Nesting 19.5 A Programming Foundation: Structured Programming 19.6 Control Structures and Complexity Part V Code Improvements 20 The Software-Quality Landscape 20.1 Characteristics of Software Quality 20.2 Techniques for Improving Software Quality 20.3 Relative Effectiveness of Quality Techniques 20.4 When to Do Quality Assurance 20.5 The General Principle of Software Quality 21 Collaborative Construction 21.1 Overview of Collaborative Development Practices 21.2 Pair Programming 21.3 Formal Inspections 21.4 Other Kinds of Collaborative Development Practices 22 Developer Testing 22.1 Role of Developer Testing in Software Quality 22.2 Recommended Approach to Developer Testing 22.3 Bag of Testing Tricks 22.4 Typical Errors 22.5 Test-Support Tools 22.6 Improving Your Testing 22.7 Keeping Test Records 23 Debugging 23.1 Overview of Debugging Issues 23.2 Finding a Defect 23.3 Fixing a Defect 23.4 Psychological Considerations in Debugging 23.5 Debugging Tools—Obvious and Not-So-Obvious 24 Refactoring 24.1 Kinds of Software Evolution 24.2 Introduction to Refactoring 24.3 Specific Refactorings 24.4 Refactoring Safely 24.5 Refactoring Strategies 25 Code-Tuning Strategies 25.1 Performance Overview 25.2 Introduction to Code Tuning 25.3 Kinds of Fat and Molasses 25.4 Measurement 25.5 Iteration 25.6 Summary of the Approach to Code Tuning 26 Code-Tuning Techniques 26.1 Logic 26.2 Loops 26.3 Data Transformations 26.4 Expressions 26.5 Routines 26.6 Recoding in a Low-Level Language 26.7 The More Things Change, the More They Stay the Same Part VI System Considerations 27 How Program Size Affects Construction 27.1 Communication and Size 27.2 Range of Project Sizes 27.3 Effect of Project Size on Errors 27.4 Effect of Project Size on Productivity 27.5 Effect of Project Size on Development Activities 28 Managing Construction 28.1 Encouraging Good Coding 28.2 Configuration Management 28.3 Estimating a Construction Schedule 28.4 Measurement 28.5 Treating Programmers as People 28.6 Managing Your Manager 29 Integration 29.1 Importance of the Integration Approach 29.2 Integration Frequency—Phased or Incremental? 29.3 Incremental Integration Strategies 29.4 Daily Build and Smoke Test 30 Programming Tools 30.1 Design Tools 30.2 Source-Code Tools 30.3 Executable-Code Tools 30.4 Tool-Oriented Environments 30.5 Building Your Own Programming Tools 30.6 Tool Fantasyland Part VII Software Craftsmanship 31 Layout and Style 31.1 Layout Fundamentals 31.2 Layout Techniques 31.3 Layout Styles 31.4 Laying Out Control Structures 31.5 Laying Out Individual Statements 31.6 Laying Out Comments 31.7 Laying Out Routines 31.8 Laying Out Classes 32 Self-Documenting Code 32.1 External Documentation 32.2 Programming Style as Documentation 32.3 To Comment or Not to Comment 32.4 Keys to Effective Comments 32.5 Commenting Techniques 32.6 IEEE Standards 33 Personal Character 33.1 Isn’t Personal Character Off the Topic? 33.2 Intelligence and Humility 33.3 Curiosity 33.4 Intellectual Honesty 33.5 Communication and Cooperation 33.6 Creativity and Discipline 33.7 Laziness 33.8 Characteristics That Don’t Matter As Much As You Might Think 33.9 Habits 34 Themes in Software Craftsmanship 34.1 Conquer Complexity 34.2 Pick Your Process 34.3 Write Programs for People First, Computers Second 34.4 Program into Your Language, Not in It 34.5 Focus Your Attention with the Help of Conventions 34.6 Program in Terms of the Problem Domain 34.7 Watch for Falling Rocks 34.8 Iterate, Repeatedly, Again and Again 34.9 Thou Shalt Rend Software and Religion Asunder 35 Where to Find More Information 35.1 Information About Software Construction 35.2 Topics Beyond Construction 35.3 Periodicals 35.4 A Software Developer’s Reading Plan 35.5 Joining a Professional Organization Bibliography Index · · · · · · () |
等看完再追评~
许多都超出了我的认知
以后一直来!
感觉真是不错。